IEntity |
An entity represents an object of the real-world system under simulation.
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ISimEngineFactory |
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ISimEvent<E extends IEntity> |
A simulated event, which can be scheduled to occur at a specific point in time in the simulated
future.
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ISimEventFactory |
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ISimProcess |
A simulated process, which executes a sequence of actions as specified by the
lifeCycle method.
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ISimProcessListener |
This listener can be registered with a ISimProcess in order to receive a notification
whenever the process is suspended or resumed again.
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ISimRunnable<E extends IEntity> |
This interface captures a runnable which is triggered by a simulation event.
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ISimulationConfig |
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ISimulationControl |
This interface provides low level controls for the running simulation.
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ISimulationModel |
The simulated model is the central class of a discrete-event system simulator.
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ISimulationTimeProvider |
This interface provides capabilities to access the current simulation time.
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SimCondition |
A condition which is continuously checked over the course of a simulation run.
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