| IEntity |
An entity represents an object of the real-world system under simulation.
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| ISimEngineFactory |
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| ISimEvent<E extends IEntity> |
A simulated event, which can be scheduled to occur at a specific point in time in the simulated
future.
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| ISimEventFactory |
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| ISimProcess |
A simulated process, which executes a sequence of actions as specified by the
lifeCycle method.
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| ISimProcessListener |
This listener can be registered with a ISimProcess in order to receive a notification
whenever the process is suspended or resumed again.
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| ISimRunnable<E extends IEntity> |
This interface captures a runnable which is triggered by a simulation event.
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| ISimulationConfig |
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| ISimulationControl |
This interface provides low level controls for the running simulation.
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| ISimulationModel |
The simulated model is the central class of a discrete-event system simulator.
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| ISimulationTimeProvider |
This interface provides capabilities to access the current simulation time.
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| SimCondition |
A condition which is continuously checked over the course of a simulation run.
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