| Interface | Description |
|---|---|
| IEntity |
An entity represents an object of the real-world system under simulation.
|
| ISimEngineFactory | |
| ISimEvent<E extends IEntity> |
A simulated event, which can be scheduled to occur at a specific point in time in the simulated
future.
|
| ISimProcess |
A simulated process, which executes a sequence of actions as specified by the
lifeCycle method. |
| ISimProcessListener |
This listener can be registered with a
ISimProcess in order to receive a notification
whenever the process is suspended or resumed again. |
| ISimulationConfig | |
| ISimulationControl | |
| ISimulationModel |
The simulation model is the central class of a discrete-event system simulator.
|
| SimCondition |
A condition which is continuously checked over the course of a simulation run.
|
| Class | Description |
|---|---|
| AbstractExperiment | |
| AbstractSimEntityDelegator | |
| AbstractSimEventDelegator<E extends IEntity> | |
| AbstractSimProcessDelegator | |
| AbstractSimulationModel | |
| NullEntity | |
| SimulationElement |
A simulation element is a named object which is a part of the simulation model and, as such,
needs access to the implementation class of the
ISimulationModel interface. |